In a past lesson, you learned how a single line can alter a given variable. In
this lesson, we'll look at how a single line can rescale a result. Here's we'll look
at the

On first look, a random number between $0$ and $1$ may not be so useful. It would seem that*rescaling*

What we would like to do is transform the numbers from $0..1$ to numbers between $A..B$, where $A$ and $B$ are minimum and maximum numbers of our choosing. We can do it like this: If $r$ is a random number between $0$ and $1$, then a random number between $A$ and $B$ would be $n=(B-A)r+A$.

`math.random()`

statement, that returns a random number between 0 and 1.
On first look, a random number between $0$ and $1$ may not be so useful. It would seem that

`math.random(low,high)`

is better, as covered in this lesson, because we
can choose the range of the random number that the computer selects. But the problem with
`math.random(low,high)`

is that it only returns integers. What if we wanted a
fractional result? For example, if we wanted a random number between 1 and 10, isn't 2.56 allowed?
This is where `math.random()`

will help.
What we would like to do is transform the numbers from $0..1$ to numbers between $A..B$, where $A$ and $B$ are minimum and maximum numbers of our choosing. We can do it like this: If $r$ is a random number between $0$ and $1$, then a random number between $A$ and $B$ would be $n=(B-A)r+A$.

`math.random()`

to give a fractional random number between say, 50 and 125.
Type your code here:

See your results here:

This code will not run! You have to put in a formula in the

`b=`

line that will rescale $r$,
which is a random number between $0$ and $1$, into a number from $0$ to $100$. As you run
the code, note that $a$ is always an integer, but $b$ is a full decimal (i.e. fractional number).